Yay, Blender 2.46 is out! It's got a bunch of awesome new features. Release notes can be found here.
I'm really excited about some of these new features. My favorites:
- Glossy reflections
- Continuous physics
- Soft shadows
- New particle system
- Cloth simulations
I've been using the beta version for about 2 weeks now, so I'm glad I can use all these new features I've been testing. Here are some of the cooler updates:
- Many features have been added to make fur and grass rendering for Peach possible. Big improvements were made in visual quality, rendering speed and memory usage.
- The new Image Browser is blazingly fast and stable, and not only allows to browse for images in your filesystem, but can also show previews of materials, textures, world, lamp and image data.
- Reflections and refractions are now possible to be rendered with a glossiness factor, controlling the roughness of material.
- The softbody, cloth and particle physics now use a unified system for caching and baking. For real-time tweaking, a new option "Continue Physics" will continue the simulation regardless of the current frame.
- Raytraced soft shadows are now possible for all lamp types; including spot, sun and point lights.
1 comment:
Ooh, nice new features. Cool stuff.
Post a Comment